The result of an idea I had while doing a student project in my Capstone course for Software Engineering, and yes, the "Potion Seller" video from 12+ years ago was a heavy inspiration. The game is intended to be played by 2 players, with controls for both on the keyboard as set in the Pico-8 defaults.

Players are tasked with matching the code combination provided for the needed potion while balancing the 'heat' level with what is required by the specific reagents. Adding a reagent reduces the quality by a small amount per choice, but as long as you keep the temperature in the required area the quality will naturally increase back to the maximum. Once a potion is crafted with all 3 reagents, 'Making' it will commit the quality and tier of potion to determine the payout. Pick the wrong reagents, however, and you will only receive 10% of the payout as a result. Craft high quality potions faster than your opponent to win!

***CONTROLS:

Player 1 is default set to the arrow keys (up/down for temp, left/right for selection) and N/M for select. You could technically still use X/C, but considering Player 2's controls are close by its not recommended.

Player 2 is default set to SFED (E/D for up/down on the temp, S/F for left/right selection) and TAB/Q for select. Try not to mess with Player 1 if you can.

***PS, as this is a student project, I know there are quite a few design flaws/bugs throughout the program. It has become a passion project of mine that I will come back to and update from time to time, maybe one day adding more features like stat-tracking, animations, CPU players, and other features. 

Development log

Leave a comment

Log in with itch.io to leave a comment.