Potion Seller
The result of an idea I had while doing a student project in my Capstone course for Software Engineering, and yes, the "Potion Seller" video from 12+ years ago was a heavy inspiration. The game is intended to be played by 2 players, with controls for both on the keyboard as set in the Pico-8 defaults.
Players are tasked with matching the code combination provided for the needed potion while balancing the 'heat' level with what is required by the specific reagents. Adding a reagent reduces the quality by a small amount per choice, but as long as you keep the temperature in the required area the quality will naturally increase back to the maximum. Once a potion is crafted with all 3 reagents, 'Making' it will commit the quality and tier of potion to determine the payout. Pick the wrong reagents, however, and you will only receive 10% of the payout as a result. Craft high quality potions faster than your opponent to win!
***CONTROLS:
Player 1 is default set to the arrow keys (up/down for temp, left/right for selection) and N/M for select. You could technically still use X/C, but considering Player 2's controls are close by its not recommended.
Player 2 is default set to SFED (E/D for up/down on the temp, S/F for left/right selection) and TAB/Q for select. Try not to mess with Player 1 if you can.
***PS, as this is a student project, I know there are quite a few design flaws/bugs throughout the program. It has become a passion project of mine that I will come back to and update from time to time, maybe one day adding more features like stat-tracking, animations, CPU players, and other features.
| Status | Prototype |
| Platforms | HTML5 |
| Author | c4nc3el |
| Genre | Simulation |
| Made with | PICO-8 |
| Tags | 2D, Fantasy, No AI, Retro, Two Player |
| Content | No generative AI was used |
Development log
- v02 Update43 days ago

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